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Author |
Thread Statistics | Show CCP posts - 63 post(s) |

Rees Noturana
Red Rock Mining Company
32
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Posted - 2011.10.18 13:28:00 -
[1] - Quote
This is good. We need more things like this.
All things outside of high sec controlled by capsuleers and at risk. Rees Noturana // Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
32
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Posted - 2011.10.18 13:33:00 -
[2] - Quote
... and one more thing: The end of magically appearing structures in Anoikis. How we ever managed to cram so many stinking colonists into those small crates I could never understand. Rees Noturana // Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
34
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Posted - 2011.10.18 13:39:00 -
[3] - Quote
Did this one change just make low-sec and NPC null-sec industrial alliances a worthy endeavor? Control access to the good planets and mutual defense of customs offices and those using them.
This looks an indy upgrade to low-sec to me. Rees Noturana // Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
34
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Posted - 2011.10.18 14:19:00 -
[4] - Quote
1. With the Customs Office holder effectively controlling the one port for the planet and access being controlled by standings then the CO holder can basically set himself up as the governor. Also, with the CO being a corporate asset this sort of turns PI into a corporate sponsored activity. Will we get better information as to what colonies are on a planet so the 'governor' can suggest limits to those that listen to him? Currently, its hard to see colonies and extremely difficult to see what effect they have on resources.
2. Yes, PI is going to get harder but it can generate a lot of income fairly passively. I'm happy to see more effort in using and defending this ISK faucet. However, since most ships accessing a CO are cloaked haulers it would be nice to be able to anchor a few small guns. Just give the CO some small CPU and power grid and let the owner anchor a few.
3. Do you have to choose a standings limit or can you make it open to everyone? A free port will be much easier to manage if you just want the taxes. Rees Noturana // Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
34
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Posted - 2011.10.18 14:27:00 -
[5] - Quote
I vote for sovereignty holders not having an automatic blockade on foreign customs offices. This gives another item to fight over during sovereignty wars and if you aren't paying attention to your buffer zones you'll see squatters moving in and taking over planets. However, I suppose there are DUST mechanics being worked on that we can't see yet. Rees Noturana // Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
36
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Posted - 2011.10.18 14:40:00 -
[6] - Quote
Who will receive notification when a CO is attacked or in reinforced? The original question was about someone that had items in the CO but didn't manage the office. Will they receive a notification that their items are at risk? Rees Noturana // Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
36
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Posted - 2011.10.18 14:45:00 -
[7] - Quote
David Grogan wrote:will it still be possible to launch pi goods via the rocket?
i cant see many people bothering with PI if the customs office becomes defenseless and vulnerable to attack.
i reckon we shall see a huge decline in pos usage....
PI's click fest was boring enough already now we will have to be even more bored repping the stupid customs offices every other day
way to go ccp you've just killed off PI
I don't know of anyone that uses the rocket since the volume is so bad. Maybe that should be looked at to provide an alternative to smugglers. It'd be nice to make that an option. Perhaps it'll irritate the 'governor' enough that he'll send his tax collectors after them. 
They haven't just killed off PI. They just took away the easy button for those operating outside of high sec. Low sec PI was too easy.
Rees Noturana // Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
36
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Posted - 2011.10.18 14:47:00 -
[8] - Quote
Will customs offices still appear on the overview as they do today? Rees Noturana // Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
36
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Posted - 2011.10.18 14:53:00 -
[9] - Quote
I doubt anybody will be looking at building a customs office for each of their planets unless they are in w-space. It'll take some time for the new planetary infrastructure to be build by players but once it is then we'll have to see how many just want the taxes and leave them as free ports.
This is probably the first time industrial corporations can actually engage in warfare that affects production. Or even really provides them a reason to. Rees Noturana // Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
41
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Posted - 2011.10.18 15:05:00 -
[10] - Quote
@CCP Omen, you should join the #tweetfleet. There are people at work that have questions too. Rees Noturana // Professional Treasure Hunter |
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Rees Noturana
Red Rock Mining Company
41
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Posted - 2011.10.18 15:09:00 -
[11] - Quote
Weaselior wrote:CCP Omen wrote: We will try and figure out how to avoid the blob incentive without making the experience of owning one, EVEN WORSE. It's a very delicate problem. The relative low value of most CO might be enough not to warrant assembling a blob.
Regards Omen
this looks like it has a stupidly good passive tank: can that be nerfed some so that small gangs don't have most of their dps removed by shield regen?
You are part of one of the biggest alliances and you want a softer target?
Rees Noturana // Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
41
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Posted - 2011.10.18 15:23:00 -
[12] - Quote
@CCP Omen
Can you look at balancing the rocket delivery method? I haven't used it forever and I'm not in-game right now but if I remember right its pretty pathetic. It should be a viable option in some cases, such as planets that don't and probably won't get a CO and for smugglers. It'll also help during the transition period. Rees Noturana // Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
50
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Posted - 2011.10.18 18:18:00 -
[13] - Quote
Ingvar Angst wrote:You know... this is actually a pretty worthless change when it comes to wormholes. It makes no sense at all. Usually a single corp / alliance lives in a hole, and no one comes in from other systems to do PI. It's completely not feasible. It doesn't make any sense whatsoever to change the way things work right now in wormholes. It really should be left as is in there.
I think it makes sense considering that w-space has no existing infrastructure and it's your responsibility to provide it, instead of just receiving a free orbital structure to help you harvest from the planets.
Rees Noturana // Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
54
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Posted - 2011.10.18 23:30:00 -
[14] - Quote
Issler Dainze wrote:1. Increases risk while providing no increase in reward. 2. Creates yet another static target to shoot. 3. Fails on the economics almost immediately. 4. Doesn't make and sense from an RP perspective. 5. Assumes behavior not found in Eve (non-evil cooperation and partnering) 6. Increases the difficulty of the small organizations or solo players for no reason
1. There was very little risk and none in high sec. This is being corrected.
2. The other option is to remove the customs offices entirely and rely on improved rockets. Having a static point provides for a possibility of hostile player interaction. If there is a structure it needs to be destructible.
3. I agree. The costs for a customs office seems quite high compared to likely income. I'd like to see the cost of these structures reduced to allow for profits sooner considering they are such a visible target.
4. It makes more sense than magically appearing structures, especially in w-space.
5. Greed is good. As an industrialist I'd rather collect taxes that just attempt to starve people out. If they use 'my' planet I get money. If I build an offices then I'll have them open. The only problem is figuring out a tax rate that makes it worthwhile.
6. PI has been fairly easy ISK. Just read back for all the people that fund their accounts with it. II think it's too easy to fund accounts with in-game money in EVE which is eventually going to trash the economy, but I'm not an economist, so my opinion doesn't matter much on this point.
I think the main issue they need to balance is the cost of the structure and balance the alternative so that smugglers can rocket their products off planet. Maybe look at dropping commodities to colonies too but personally I'll be doing my advanced production in empire. Rees Noturana // Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
57
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Posted - 2011.10.19 00:41:00 -
[15] - Quote
Himnos Altar wrote:... What I was butthurt about was the fact that it looked like neuts could be 100% locked out of the customs offices. Now, looking back over it, it doesn't appear to be the case. ... Scan for Customs Offices....
From the dev blog it clearly states that you set the minimum standing to access the customs office. If you can't access customs you'll have to resort to launching rockets.
Customs offices will remain on the overview. No scanning required.
Rees Noturana // Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
59
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Posted - 2011.10.19 02:49:00 -
[16] - Quote
Issler Dainze wrote:So one other thing that this causes, a whole new class of necro structures, these things need to die on thier own if their owners don't visit them. We have all seen the dead corp POSs on moons. These will be a new type of "ghosts of dead corps" things to litter space that will need to be blown up to clear planets that they park on.
Very good point. Hey, Omen, what happens when a capsuleer doesn't tend to his CO?
Spent some time thinking about options and deleted everything I wrote. I think I'll just wait for Omen to respond. 
Rees Noturana // Professional Treasure Hunter |
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